IdleDays
A downloadable Idle Game for Windows
A couple hundred hours of Melvor Idle left me wondering if it might be fun to have more graphical elements to an Idle Game. Then I thought back to my time spent with Loop Hero and figured that Idle or Idle-Lite games, did not have to be 100% UI based. Pondering this, I thought I'd put together a prototype to see where it led and hear what people made of it.
Disclaimer:
- This is a prototype and some of the artwork was made using AI, notably, the thumbnails for the expeditions. The assets are currently very rudimentary and are solely intended as placeholders to facilitate the creation of this proof of concept.
My aim in sharing this:
- I just want to hear opinions on whether or not the core ideas presented here have any potential and if this project is worth pursuing.
What Works:
- The basic game loop is in place...mostly
- Day Planner: at the start of each day, the day planner can be used to either advance skills or embark on an expedition.
- Skills: woodcutting, fishing, farming and cooking (1st tier)
- Expeditions: spore forest (only slimes can be encountered).
- Battle Encounters: player can fight slimes in spore forest and either win or be defeated
- Progression: player can progress from day to day by completing skills tasks or expeditions
- Healing when sleeping: if player is defeated in combat he goes back to base and can sleep to next day to heal.
- Inventory: items gained through skill task are added to inventory or removed accordingly (using cooking skill to create roasted carrots will accordingly deplete needed amount of required item to cook said meal).
- Saving Game: game can be saved
- Loading Games: game can be loaded
What Doesn't:
-UI: not all UI buttons have coded functionalities. The skill buttons used for viewing progress in a said skill currently don't do anything. Journal and equipment cannot be be viewed for the time being and the expedition button, used to view completed expeditions and progress made therein are not implemented yet. Same goes for the player stats button
- Progression: the game currently does not keep track of experience and levels gained, be it for skills or character level.
- Day Summaries: the game's day summary feature currently does not report progress or items gained during the day's activities
- Travelling merchant: every set number of days, a traveling merchant will visit the player and offer goods for sale and player can also sell items to him. This has yet to be implemented.
- Healing During Combat: player currently has no means of healing during combat. If defeated, character will immediately return to base and the day will end.
- Animations: the idea is to have each skill task and each combat encounter to include character, NPCs and environment animations. Since i am only prototyping, these will be added at a later stage in the project
- Music and SFX: the game currently has none of either.
Known Bugs:
- Saving game during exploration results in a loading bug where scene does not scroll as expected.
How to play:
At the start of each day, press the day planner button. Here player will be able to select how he spends his day. He can either advance skills or embark on an expedition.
Each day starts at 8AM and ends at midnight. For skills, player can chose to advance 4 skills each day, each skill task lasting for 4 hours ( 8am-12pm, 12pm - 4pm, 4pm-8pm, 8pm - 12am). Please note that only woodcutting through to cooking works at the moment.
Player can also chose to start an expedition at the start of his day, expeditions last the whole day. Every hour, player has a chance of encountering a combat situation. If he wins, he continues expedition and time keeps ticking down till midnight. If he loses, player is sent back to base and time is advanced to midnight.
Published | 13 hours ago |
Status | Prototype |
Platforms | Windows |
Author | NorthPsrose11 |
Tags | 1-bit, Idle |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Color-blind friendly |
Download
Install instructions
Extract using Winrar or 7-zip, open resulting folder and run IdleDays.exe
Comments
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I like where this is going. There's still a ways to go, but this has the bones to be something interesting once the rest of the planned features get added.
Happy to have the first comment be a constructive one. Thanks man!